“The game’s called Clive’N’Wrench, it’s a journey through time and space in a 1950's fridge! There are always bits and pieces to do, sound effects for new levels. I’m working on it every single day.
The game has been in development for near on 9 years now, it’s my son, Rob’s project. He started off modding, as they call it, oldie games back in the day and decided it would be nice to have a platform game, the old fashioned style, a bit like Banjo-Kazooie where you run around, you pick things up, you collect stuff, it’s amusing, humorous, but challenging and fun to play. There weren’t any games like that being made, they’d just gone out of fashion. it was all warring and throwing bombs and making it as real as possible. My son has never been into those, so he decided to make his own and gave it a go on Kickstarter.
Scroll forward a number of years, the game is starting to look absolutely splendid. He wanted it very character driven, each one with their own little trope, some kind of repetitive thing so that we know who’s around whenever. There are 12 levels, and internal levels within those levels, there’s a hub world where you arrive to then go off to each of these worlds, there are intros, outros, short cartoons. I’ve written somewhere in the region of 120 tunes, we’ve honed it down to around 75 and every now and again we have a new one or we have a re-mix one because perhaps the levels change slightly or there’s an update, or he’s had another idea and needs a little leitmotif.
Numskull were very enthusiastic and they wanted to work alongside Rob without interfering with his view of the game. He’s basically a sole developer but he’s been very lucky he’s got some really kind people high-up in the industry who have helped him out and are working on his behalf. They’re aiming to launch it in wintertime 2020.”